China Gamer Segmentation Study 2019: Gamer Behavior, Demand, Spending, and Usage – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Chinese Gamer Segmentation Study” report has been added to ResearchAndMarkets.com’s offering

The Chinese Gamer Segmentation Study provides the first comprehensive look at who Chinese gamers really are.

Why gamers play is as important as what they play and how much, and is critical to understanding them as gamers – and as consumers. Understanding how gaming preferences, motivations, and demographic variables group together enables targeting those segments with more precise marketing messages and acquisition channels. Fine-tuning player targeting is all the more important in the increasingly competitive gaming landscape. Pairing gaming motivations with digital consumption preferences provides a unique lens into what different kinds of gamers want and how to reach them.

This report brings together our expertise built on 17 years of analysis in the Asia games market with study partner Quantic Foundry’s Gamer Motivation Model and data science methods to produce a first-of-its-kind, in-depth study into the motivations and behaviors of Chinese gamers.

What’s included:

  • Motivation profiles and demographics of the main Chinese gamer segments
  • Qualitative and quantitative analysis, by segment, on gamer behavior, demand, spending, and usage
  • Gaming platforms
  • Games
  • Game genres
  • Movies
  • Video streaming
  • Live streaming
  • Social media
  • Online shopping
  • Online media
  • 93 slides with 56 data exhibits

Key takeaways from the analysis:

The report surfaced six distinct sets of gamers:

Hardcore mobile gamers

Hardcore mobile gamers play 40+ hours per week, primarily complex games on their smartphones.

Hardcore PC gamers

Hardcore PC gamers play 30+ hours per week, playing primarily challenging match-based games on high end PCs.

Casual gamers

Casual gamers average 11 hours per week, across platforms but with the majority of their time spent on mobile, playing casual games.

Casual demolitionists

Casual demolitionists play an average of 12 hours a week. They love competition and excitement, but prefer less complex gameplay.

Super consumers

Super consumers have the highest income of all segments, and are voracious digital consumers and early adopters. They rack up 49 hours of gaming, across all platforms

Core gamers

The largest segment, core gamers are true gaming enthusiasts. They average 18 hours of play per week, and also like to talk about and interact with gaming-related content.

The study also shows the gaming, movie, live streaming, online shopping and other behaviors of each of the segments.

  • Almost all gamers in China spend significant time playing games on their smartphones, even hardcore PC gamers
  • The most popular games for all gamers in China, regardless of segment are League of Legends on PC and Honor of Kings on mobile.
  • The majority of all segments attend movies in the theater either opening day or week of release
  • Attending movies at the movie theater is vastly more popular than watching movies at home.
  • The majority of gamers are video and live streaming, Core gamers are more likely to consume both game live streams and video streaming, whereas casual gamers are more likely to consume film, comedy and talk show streams.
  • Nearly every gamer uses WeChat and most use QQ.

Key Topics Covered:

1. Gamer segments overview

2. Explaining the gamer motivation model

3. Gamer segments

4. Demographics

5. Gaming platforms, behavior, and hardware

6. Movie watching

7. Video and streaming

8. Social media

9. Online shopping

10. Online reading

11. Appendix

12. Methodology

For more information about this report visit https://www.researchandmarkets.com/r/lr7o4a

Contacts

ResearchAndMarkets.com

Laura Wood, Senior Press Manager

[email protected]

For E.S.T Office Hours Call 1-917-300-0470

For U.S./CAN Toll Free Call 1-800-526-8630

For GMT Office Hours Call +353-1-416-8900

Related Topics: Gaming

For more than 50 years, Business Wire has been the global leader in press release distribution and regulatory disclosure.

For the last half century, thousands of communications professionals have turned to us to deliver their news to the audiences most important to their business through the sources they trust most. Over that time, we've gone from a single office with one full time employee to more than 500 employees in 32 bureaus.